What is a good reaction time?
On a click-or-tap test like this one, most people average somewhere between 200 and 300 milliseconds. Under 200 ms is quick, and players who practise often reach the high 100s on good hardware. Your first tries are usually slower while you settle in, which is why the arena gives you five and shows your average as well as your best.
| Average | What it usually means |
|---|---|
| Under 200 ms | Very quick, often on a fast mouse and monitor |
| 200–250 ms | Quick |
| 250–300 ms | Typical for most people |
| Over 300 ms | Room to improve, or a slow device |
These bands are a rough guide, not a ranking. Rankings come from the scores players post here, once enough people have played.
What affects your result
- Your screen. A 60 Hz display draws a new frame about every 16.7 ms, so the green panel can appear up to a frame late. At 144 Hz a frame lasts about 6.9 ms.
- Your input. Touchscreens and some wireless mice and keyboards add a little delay compared with a wired mouse or keyboard.
- Your browser and system. Busy background tabs, power-saving modes and low battery can slow the page down.
- You. Sleep, focus and warm-up all matter. Guessing leads to false starts; a false start doesn't count, it just restarts the try.
Because of this, compare your scores on the same device. A phone score and a desktop score aren't a fair match.
How to improve your reaction time
- Warm up with a round or two before the one you want to count.
- Rest your finger on the mouse button, key or screen instead of hovering above it.
- Watch the middle of the panel and keep your hand relaxed.
- Use a wired mouse or keyboard and a high-refresh screen if you have one.
- Play fast games regularly. Short daily sessions train the same see-and-react loop better than one long one.
- Rest. Tired players are slower and less consistent.