Robotics labs pay real players to show their robots how to steer, navigate and grab. Install our free desktop recorder, play your library, and get paid to play video games per validated hour as labs post missions. You never spend money to join. No income promises. 18+. Free.
This is for PC gamers, 18 or older, who already play a few hours a week and want that time to count for something. It matters because robots are trained on human demonstrations, and skilled players are the cheapest, fastest source of them.
Per validated hour · Free to join · 18+ · No income guarantees
01 · Any game counts
Whatever you play, a robot can learn from it.
Racing, flying, shooting, building, fighting: every genre trains a different skill, and labs need all of them. Our recorder supports 1,000+ PC titles, including Valorant, League of Legends, Rocket League, Rainbow Six Siege, Roblox and the rest of your library. You do not need to complete levels or discover new games; the games you already focus on count.
02 · Game skill → robot skill
Your hands already know what robots don't.
Robots learn by watching people do things well. The way you drive, fly, build, grab, move and dodge in games is exactly the data labs are short on. We capture your inputs and timing, not your face, your voice or your identity.
Keeping a car on line without clipping anything is the same judgement a sidewalk robot needs on a busy street.
Reading 3D space at speed and picking the clean line is what warehouse drones still get wrong.
Factory builders already think in "put it right there". Pick-and-place arms learn that from human demos.
VR players already move with real hand-and-arm motion. It's the closest thing to teleoperating a gripper, and Elite trainers do that live.
Reading terrain and timing a jump without breaking stride is the hardest thing legged robots learn. Movement mains do it without thinking.
Humanoids still fall over when something comes at them fast. Players who live on dodge timing know exactly when to commit.
03 · Calibration
Think you're quick? Prove it.
Three short challenges seed your provisional score. Finish, save it, and install the recorder to start logging real sessions.
04 · How it works
From your matches to a robot's first move.
When you're metagaming, your inputs train a robot.
You play. The games you already play, the way you already play them.
The recorder logs it. Our desktop recorder logs inputs, timestamps and game state in the background. Install once, forget it.
Your profile ranks up. Measured scores and a tier per skill. Labs see the skills, never your identity. Track progress per skill in your profile.
You take a mission. Every brief shows the task, gate, pay and QA rule up front.
A robot learns it. Validated sessions become training data. You get paid weekly for each one.
06 · Missions
Four kinds of work. One profile.
If a brief is missing the task, hours, skill gate, hardware, pay or QA rule, it doesn't get published.
Training games Purpose-built games that mirror a lab task. Fly a drone, drive a robot fleet, sort a warehouse, teach a grasp. Runs in your browser.
Remote · BrowserReal-game demos A lab requests a genre and a skill, say two hours of first-person navigation, captured by the recorder on your rig.
Your rig · Desktop recorderTeleop Drive a real robot remotely under instruction on the lab's control rig. Small, invite-only pool, every session reviewed.
Remote · Invite onlyPaid game testing Game tester jobs from studios. Play a build under instruction and give structured feedback. Keeps you sharp between lab missions.
Remote · Build accessStudio playtests are the closest thing here to traditional game tester jobs. Game developers and publishers send a build of an upcoming game, you test it for 30 to 90 minutes under instruction, identify bugs, and write structured feedback on its features. It is closer to writing reviews for a company than to full-time QA (salaried game testers average around $43,000 a year, on-site or remote), and the valuable feedback that other users and developers can act on is what gets you invited back. Playtests pay at your tier rate.
07 · Pay rates
Published rates. Earned per skill.
Your tier is set skill by skill from telemetry, not from a form. Rates are launch rates in USD per validated hour, paid weekly, only for sessions that pass QA. Tiers drop back automatically if QA or reliability slips over a rolling 30 days. Missions open in waves as lab pilots launch and are never guaranteed.
08 · Compare
Most get-paid-to-play websites and mobile games apps work the same way: you download an app, watch ads, play slots or casual mobile games, collect coins or points, and redeem them for PayPal cash or gift cards once you hit a minimum amount. Expect $1 to $3 an hour of fun; the only people making real money are the companies selling the ads. Streaming on Twitch or YouTube can pay well through affiliate and partner programs, subscriptions and bits, but only for the top creators who post constantly. Trading in-game items and skins is a market, not a job. Some sites donate to charity; most just spend your attention.
Metagaming is not a rewards app and not a streaming career. There are no coins, no points, no redeem button, no minimum amount to cash out, no PayPal cash, and no ads. You are paid in cash, weekly, per validated hour, at published rates. It will not replace a full time job, and we say so. For most players it is extra money from the PC games they already play, with a skills profile that grows over time.
09 · Straight talk
The fine print, up front.
"Get paid to play" is usually a scam.
Missions depend on lab demand. Pay is per validated hour, and the rates are published above.
Age and ID are verified before your first payout. No minors in any dataset, ever.
Every session is stamped with the consent version you signed. Withdraw and we stop future use.
Sessions are checked against telemetry. Bots, farms and duplicate accounts get removed, which protects everyone's rates.
You're an independent contractor. Pick the missions and hours that suit you.
Weekly, through a payments provider that handles contractor tax forms. Never a manual transfer.
10 · FAQ
Yes, but not the way most sites promise. Metagaming pays per validated hour of gameplay that a robotics lab has requested through a mission. No pay for idle play, no referral links, no points-to-gift-cards. Missions open as labs post them, so hours are not guaranteed.
Launch rates are USD 10, 18 and 35 per validated hour for Open, Verified and Elite tiers. Pay depends on lab demand and QA pass rate, and we publish the rates rather than promise an income. Expect a part-time supplement, not a wage.
One program: our free desktop recorder for Windows. Install it once and it runs quietly while you play, logging inputs, timestamps and game state in the background. It does not record your webcam, microphone or desktop outside the game.
A Windows PC that runs your games, a stable connection, and the recorder installed. No webcam, no special controller, no other tools. Mobile is not supported yet: labs want PC input data first, and mobile games are on the roadmap once the capture and QA pipeline supports them.
Partly. Studio playtests are one of four mission types and work like paid game testing: play a build under instruction and give structured feedback. The other three (training games, real-game demos and teleop) are robotics data work rather than QA testing.
For most players it is extra money. The skills profile is the long-term asset: every validated session adds to a per-skill record that labs use to pick who they want for higher-paid teleop and evaluation work. Players who keep metagaming over months see better missions. It is not a replacement for education or a full-time job.