How the aim trainer scores you
You get 20 targets, one at a time. Each one drifts across the panel and shrinks for 1.7 seconds before it disappears. A hit counts when you click, tap or fire inside the target. A target that runs out is a miss, and so is any shot that lands on empty space: a stray shot.
Your accuracy score is your hits divided by the 20 targets plus your stray shots. Hitting every target with no stray shots scores 100%. Spraying clicks to catch targets lowers your score, so careful aim beats fast guessing. You also see your average time to hit, which shows how quickly you lock on.
What is a good aim trainer score?
| Accuracy | What it usually means |
|---|---|
| 90% and up | Very sharp: almost every target, almost no stray shots |
| 75–89% | Strong, steady aim |
| 55–74% | Typical on a first few rounds |
| Under 55% | Room to improve, or a small screen or trackpad |
These bands are a rough guide, not a ranking. Rankings come from the scores players post here, once enough people have played.
What affects your result
- Your input. A mouse is the most precise. Trackpads are harder, and a finger covers part of the target on a phone, which is why targets are bigger on touchscreens.
- Your sensitivity. Very high mouse speed makes small corrections hard; very low speed makes you slow to reach the next target.
- Your screen. A higher refresh rate shows the target's movement more smoothly, so it's easier to lead.
- Your browser. Busy background tabs or power-saving modes can make the animation stutter.
Compare scores taken on the same device. A phone round and a mouse round aren't a fair match.
How to improve your aim
- Aim for the centre dot, not the edge. The target shrinks, so the centre is the part that stays.
- Only fire when you're on target. Stray shots cost more than a slow hit.
- Move to where the target is going, not where it is.
- Keep your wrist relaxed and use your arm for bigger moves.
- Play short rounds often. A few rounds a day build steadier aim than one long session.