What do robots learn from designers?
Robots learn spatial judgment from designers: layout, structure and how things fit together in a real room. Teams building these robots want examples and opinions on things like:
- Arranging objects so a space works, not just so it fits.
- Spotting what is structurally wrong, unsafe or awkward in a layout.
- Fitting parts and pieces together in the right order.
- Explaining why one arrangement beats another.
Designer work is one of eleven trades and professions on Metagaming; see them all on the trades page.
What would you actually do?
Judge robot and AI layouts and say what you would change, rank arrangements, and record short spatial demos in 3D tools or sims on your PC. Missions open as labs post them. What you can take depends on your level, and Rookie is your first level once your application is accepted.
When a lab posts a mission that fits your experience, we email you. Before or after you apply, the free skill tests let you prove skills on your Trainer Card; a strong score boosts your application. Gamers can also get paid to play games.
Do I need a degree or license to apply?
No. You tell us your field when you apply. Some missions may ask for a portfolio or years of experience, and any registration a mission needs is checked before you take it. You never hand over an ID to apply.
What does it pay?
Designer missions pay per task, like every mission on Metagaming. Rookies start from $1 a task, and higher levels pay more: $5–$50 at Skilled, up to $100 at Expert and $500+ for invite-only Genius trainers. Most tasks pay $1–$5. We don't promise income.
A task pays once it passes quality review, and every mission shows its pay before you accept it. Rates are estimates and market rates can fluctuate. It's extra money, not a job. See how pay per task works.